Orc Trackers are pretty good, as are Goblin Shamans. Goblins and Orcs are a little confusing to use but feel free to try. In addition to Inquisitors, Swordsmen, and Bowmen, other units that are useful right now could be Assassins or Witch Hunters. You might have access to Rune Mages, but you can't use them yet as they are 2000 leadership! So I can't know 100% what you have and tell you "X unit is good and X unit is bad" but I can give you some guidelines. Some units you have available to you will be random, while others are fixed (like Bowmen and Inquisitors). This can't be healed by the spell Heal (or by Priests), but CAN be healed by Inquisitors (though don't expect much in the early game, and it's only once per battle). Once they get hurt 34, however, you'll lose a unit. They can get hurt 33 and you can still heal them. What I mean by this, for example, is Bowmen have 34 health. Your healing spell is also only useful if they have a decent pool of HP to heal. Inquisitors should last for a while (AND can revive units if they die). You want units that have a lot of health so they don't die as easily. You could buy more Swordsmen or Bowmen if you want. Plus, you gained some leadership from the tutorial so now you should be able to hold more than they gave you. You start off with only 3 units, and you can have up to 5. Then you'd have double! But it's no big deal if you didn't. I'm not saying you should restart you game, but one neat little trick you could have done is place your starting units in the castle before doing the tutorial, because they replenish them afterwards. Hi! Welcome to KB:Crossworlds, glad you're playing the game! :) One of my favorite games of all time.
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